Extends:
Modifiers:
Source code
SpatialFear.SFPlayer%%
%function_comment% | NO_ACCURACY | = | -1.0 |
%function_comment% | input | byte | bDuck | |
%function_comment% | bool | bJumpPenaltyAdded | ||
%function_comment% | bool | bRunPenaltyAdded | ||
%function_comment% | bool | bShowVersionInfo | ||
%function_comment% | bool | bStatInventory | ||
%function_comment% | bool | bStatPlayer | ||
%function_comment% | bool | bStatWeapon | ||
%function_comment% | bool | bStrafePenaltyAdded | ||
%function_comment% | sound | ClimbStep | ||
%function_comment% | float | CollisionHeightCreep | ||
%function_comment% | float | CollisionHeightCrouch | ||
%function_comment% | float | Correction | ||
%function_comment% | float | CreepSpeed | ||
%function_comment% | float | CrouchSpeed | ||
%function_comment% | float | fDiffCrouchCreep | ||
%function_comment% | float | fDiffStandCreep | ||
%function_comment% | float | fDiffStandCrouch | ||
%function_comment% | float | fPenaltyModifier | ||
%function_comment% | float | fSoundPitch | ||
%function_comment% | float | JumpAccuracyPenalty | ||
%function_comment% | SFMedStationMover | m_actNearestMedStation | ||
%function_comment% | bool | m_bCannotDrown | ||
%function_comment% | input | byte | m_bCreep | |
%function_comment% | bool | m_bDreamMode | ||
%function_comment% | bool | m_bInventoryOpen | ||
%function_comment% | bool | m_bIsCreeping | ||
%function_comment% | bool | m_bIsJumping | ||
%function_comment% | bool | m_bIsRunning | ||
%function_comment% | bool | m_bIsStrafing | ||
%function_comment% | bool | m_bLoadDialogOpened | ||
%function_comment% | bool | m_bManualInput | ||
%function_comment% | byte | m_bSavedCreep | ||
%function_comment% | byte | m_bSavedDuck | ||
%function_comment% | byte | m_bStandState | ||
%function_comment% | byte | m_bUseKey | ||
%function_comment% | bool | m_bViewScent | ||
%function_comment% | travel | bool | m_bVisorUnitUpgrade | |
%function_comment% | travel | bool | m_bWeaponDescUpgrade | |
%function_comment% | bool | m_bWeaponSelectOpen | ||
%function_comment% | float | m_fAccelRate | ||
%function_comment% | float | m_fAirSpeedOrg | ||
%function_comment% | float | m_fCurrentSpeedModification | ||
%function_comment% | float | m_fFootstepVolume | ||
%function_comment% | float | m_fFrobTime | ||
%function_comment% | float | m_fGroundSpeedOrg | ||
%function_comment% | float | m_fInitialPrePivotZ | ||
%function_comment% | float | m_fLastPheromoneSpawn | ||
%function_comment% | float | m_fPenaltyUpgrade | ||
%function_comment% | float | m_fWaterSpeedOrg | ||
%function_comment% | SFCommDetail | m_listCommunications | ||
%function_comment% | int | m_nLastSaveSlot | ||
%function_comment% | int | m_nSafeFallDamage | ||
%function_comment% | int | m_nSafeFallKill | ||
%function_comment% | int | m_nXWipePos | ||
%function_comment% | Weapon | m_oCreepPendingWeapon | ||
%function_comment% | travel | SFFlashlight | m_oFlashlight | |
%function_comment% | travel | SFGoaltable | m_oGoals | |
%function_comment% | Weapon | m_oNullWeaponRestore | ||
%function_comment% | SFCommunication | m_oScoutBotComm | ||
%function_comment% | travel | SFDamageProtection | m_oSmartVest | |
%function_comment% | EScreenEffect | m_screenEffect | ||
%function_comment% | float | NormalSpeed | ||
%function_comment% | int | nPenaltyCount | ||
%function_comment% | int | nShowVersionTime | ||
%function_comment% | SFWeapon | oModifiedWeapon | ||
%function_comment% | Pawn | pawnCreatureMonitor | ||
%function_comment% | EPlayerState | PlayerState | ||
%function_comment% | transient | UWindowRootWindow | Root | |
%function_comment% | float | RunAccuracyPenalty | ||
%function_comment% | float | SafeFall_Damage | ||
%function_comment% | float | SafeFall_Kill | ||
%function_comment% | Decoration | ScoutBot | ||
%function_comment% | EPlayerState | StartingPlayerState | ||
%function_comment% | float | StrafeAccuracyPenalty | ||
%function_comment% | string | strSFVersion | ||
%function_comment% | UWindowMessageBox | winConfirmLoad |
%function_comment% | EPlayerState | STATE_UNDEF, STATE_Crouch, STATE_Creep, STATE_Climb, STATE_Swim, STATE_Normal, | |
%function_comment% | EScreenEffect | EFFECT_NONE, EFFECT_LR_WIPE |
| addCommunication (SFCommunication oComm) | |||
| addNewCommunication (SFCommunication oComm) | |||
| AdjustAccuracy () | |||
| bool | AdjustCollisionStuff (EPlayerState state) | ||
| AdjustWeaponStuff (EPlayerState state) | |||
| PlayerChat | AltFire (optional float F) | ||
| PlayerChat | AnimEnd () | ||
| Climbing | AnimEnd () | ||
| PlayerWalking | AnimEnd () | ||
| Scouting | AnimEnd () | ||
| Attach (Actor Other) | |||
| autoLoadGame () | |||
| autoSaveGame () | |||
| BeginPlay () | |||
| FeigningDeath | BeginState () | ||
| PlayerWalking | BeginState () | ||
| PlayerChat | BeginState () | ||
| Dying | BeginState () | ||
| Climbing | BeginState () | ||
| Scouting | BeginState () | ||
| Bump (Actor Other) | |||
| bool | CanAcceptScoutBotLinkup () | ||
| CancelComm () | |||
| ChangedWeapon () | |||
| checkActorCreations () | |||
| bool | CheckPenalty (bool bMoveState, bool bPenaltyAdded, float fPenalty, string strPenaltyName) | ||
| bool | CheckStandUp (float fDiff) | ||
| ClientMessage (coerce string S, optional Name Type, optional bool bBeep) | |||
| Climb (Bool B) | |||
| ClimbStepping () | |||
| ClimbZoneEntered (float fLadderSpeedAcceleration) | |||
| ClimbZoneLeaving (float fLadderSpeedAcceleration) | |||
| Creeping () | |||
| Detach (Actor o) | |||
| PlayerWalking | Dodge (vector">eDodgeDir DodgeMove) | ||
| DoJump (optional float F) | |||
| DropDecoration () | |||
| PlayerWalking | EndState () | ||
| Scouting | EndState () | ||
| PlayerChat | EndState () | ||
| Expired () | |||
| PlayerWalking | FeignDeath () | ||
| Fire (optional float F) | |||
| Dying | Fire (optional float F) | ||
| PlayerChat | Fire (optional float F) | ||
| FireCustomEvent (actor Other, Pawn Instigator, name nameEvt) | |||
| FootStepping () | |||
| GainedChild (Actor Other) | |||
| float | getAngle (vector vecFirst, vector vecSecond) | ||
| string | getPlayerState () | ||
| string | getStartingPlayerState () | ||
| GrabDecoration () | |||
| HeadZoneChange (ZoneInfo newHeadZone) | |||
| HitWall (vector HitNormal, actor HitWall) | |||
| increasePenalty (float fUpgrade) | |||
| bool | isAlive () | ||
| PlayerChat | Jump (optional float F) | ||
| loadGame (int nNumber) | |||
| NextItem () | |||
| NextWeapon () | |||
| PassivItem () | |||
| playCommunication (SFCommunication oComm) | |||
| PlayCreeping () | |||
| PlayDeathHit (float Damage, vector HitLocation, name damageType, vector Momentum) | |||
| PlayDyingSound () | |||
| Dying | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) | ||
| PlayerInput (float DeltaTime) | |||
| PlayerChat | PlayerInput (float DeltaTime) | ||
Forcing MouseSensitivity to be 1.0 during calculating input stuff.
? | Scouting | PlayerInput (float DeltaTime) | |
| Scouting | PlayerMove (float DeltaTime) | ||
| Climbing | PlayerMove (float DeltaTime) | ||
| PlayerChat | PlayerMove (float DeltaTime) | ||
| Scouting | PlayerTick (float DeltaTime) | ||
| PlayerChat | PlayerTick (float DeltaTime) | ||
| PlayerWalking | PlayerTick (float DeltaTime) | ||
| Dying | PlayerTick (float deltaTime) | ||
| Climbing | PlayerTick (float DeltaTime) | ||
| PlayKneel () | |||
| PlayTakeHitSound (int damage, name damageType, int Mult) | |||
| PlayerChat | PlayWaiting () | ||
| Possess () | |||
| PostBeginPlay () | |||
| PostRender (canvas C) | |||
| PreBeginPlay () | |||
| PrepareCanvas (out canvas C) | |||
| PrepareCanvasStat (out canvas C) | |||
| PrevItem () | |||
| PrevWeapon () | |||
| Climbing | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot) | ||
| PlayerChat | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot) | ||
| PlayerWalking | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot) | ||
| putDownNullGun () | |||
| raiseNullGun () | |||
| RenderCreatureInfo (Canvas C, float fPosY) | |||
| float | RenderInventoryData (canvas C, float fPosY) | ||
| renderMedStationContact (Canvas C) | |||
| float | RenderPlayerData (canvas C, float fPosY) | ||
| RenderScreenEffect (canvas C) | |||
| RenderVersionInfo (canvas C) | |||
| float | RenderWeaponData (canvas C, float fPosY) | ||
| ResetInput () | |||
| ResetManualInput () | |||
| resetPenalties () | |||
| resetScreenEffect () | |||
| RestoreInput () | |||
| saveGame (int nNumber) | |||
| SaveInput () | |||
| PlayerWalking | ServerFeignDeath () | ||
| SetCreepInput () | |||
| SetCrouchInput () | |||
| setLRWipe () | |||
| SetNormalInput () | |||
| SFAccuracy (name Type, float fAccuracy) | |||
| SFCheckInv () | |||
| sfClientError (string strMessage) | |||
| sfClientWarning (string strMessage) | |||
| SFCreepHeight (float fValue) | |||
| SFCrouchHeight (float fValue) | |||
| SFEnableHUD (name Type) | |||
| SFFootstepVolume (float fValue) | |||
| SFHealth (int nHealth) | |||
| SFJumpHeight (int nValue) | |||
| SFLoadDialog () | |||
| SFLogLevel (int nLevel) | |||
| SFPlayerSpeed (float fPercentage, optional bool bTrackModification) | |||
| SFPrintGoals () | |||
| SFQuickLoad () | |||
| SFQuickSave () | |||
| SFResetGoal (int nIndex) | |||
| SFS (string ClassName) | |||
| SFSafeFallDamage (int nValue) | |||
| SFSafeFallKill (int nValue) | |||
| SFSaveDialog () | |||
| SFSetGoal (int nIndex) | |||
| SFShowConvHistory () | |||
| SFStat (string strType) | |||
| SFSummon (string ClassName) | |||
| SFToggleFlashlight () | |||
| SFUseKeyRange (int nValue) | |||
| SFVersion () | |||
| SFViewCreature (name nameClass) | |||
| SFViewScents (int n) | |||
| showHUD (bool bEnable) | |||
| ShowLoadMenu () | |||
| Dying | ShowMainMenu () | ||
| SlipDecoration () | |||
| SoundPitch (float fPitch) | |||
| Spawned () | |||
| SpeedZoneEntered (float fAcceleration) | |||
| SpeedZoneLeaving (float fAcceleration) | |||
| PlayerChat | Suicide () | ||
| sweat (float fDelta) | |||
| SwitchToDefaultState () | |||
| Dying | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
| TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
| TakeFallingDamage () | |||
| Timer () | |||
| TravelPostAccept () | |||
| UnPossess () | |||
| updateLRWipe () | |||
| UseKey () | |||
| Scouting | UseKey () | ||
| UseKeyTargetting () | |||
| PlayerChat | UseKeyTargetting () | ||
| ViewClass (class<actor> aClass, optional bool bQuiet) | |||
| Climbing | ZoneChange (ZoneInfo NewZone) |
{
JumpAccuracyPenalty=1.000000
RunAccuracyPenalty=1.000000
StrafeAccuracyPenalty=1.000000
m_fPenaltyUpgrade=1.000000
SafeFall_Damage=580.000000
SafeFall_Kill=940.000000
CollisionHeightCrouch=28.000000
CollisionHeightCreep=21.000000
nShowVersionTime=20
NormalSpeed=0.800000
CrouchSpeed=0.300000
CreepSpeed=0.200000
ClimbStep=Sound'SpatialFear.Female.FClimb1'
m_fCurrentSpeedModification=1.000000
strSFVersion="1.1.182"
m_bIsRunning=True
PlayerState=STATE_Normal
m_fFootstepVolume=2.200000
m_fLastPheromoneSpawn=-1.000000
fSoundPitch=1.000000
GroundSpeed=280.000000
AirSpeed=280.000000
AccelRate=1450.000000
JumpZ=300.000000
CollisionRadius=14.000000
}